Sonntag, 7. Oktober 2012

TNG Blu Ray call: Replace the 4 foot model shots!

"A FINAL UNITY" is doing fine. The HD conversion of the finished scenes is proceeding. Thanks for your continued interest.
I now work with a render farm, so that true 1080p SFX shots can be created with the highest amount of detail like extended blur effects, lens flares, global illumination and ambient occlusion. The results are looking great... One screenshot of the "Arrival at Allanor" scene to show you how it looks like:

Frame 097 from Space SFX Scene 012_001

Now you can see shadows between the plating, The blur effect has been adjusted to mirror the effect of the original TNG model shots. The image shown lost quality due to the conversion into a *.*jpg file. The original bitmap is 4.5 MB large and the whole sequence as a whole will consist of about 4.2 GB image data.

Now to something entirely different, though...

As you all know, TNG is getting the Blu Ray treatment... and what an amazin one it gets! I hope you all own the Season 1 set. I do and I have watched it twice. I know TNG in and out, watched it countless times on TV, before I bought the DVD sets back in 2002, but it is just now, that I experience it for the first time for real.

CBS is very supportive of fan feedback, and I want to urge you to demand from them to replace the ugly 4 foot model version shots with a CGI model based on the original 6 foot model version of the TNG leading starship.
Or at least, to please just everyone, give us fans the option to watch the old remastered shots and new CGIed shots.
For clarification: I do not want them to change the pacing, the angles, the illumination of the shots, I want them just to replace the 4 foot model, with a new CGI model.
It has been always a big continuity issue for the show, and now - in HD - even the least interested person will notice the difference. The series will loose credibility.

To show CBS, that it is not that difficult, I will update a few scenes with the CGI Enterprise used in my movie project (which itself is based on the 6 foot model - the only accurate model, since it is the original design) in the next few days, starting with a shot from Season 4 "The Loss":

Original Shot

CGI recreation
Consider it... this one was made within ten minutes and rendered only on single path. I admit, the illumination must be worked on, but you get the idea. And the differences between both models are obvious.

I hope you support my idea... just spread the word. CBS is listening to us fans!!! And that's a great start!

Thank you all for your continued support and interest in my little project. I know updates are few, but real life, job, family, friends, sports and spare time are really hard to combine.
"A FINAL UNITY" is continuing! Promised!

Mittwoch, 29. August 2012

Back in HD

U.S.S. Enterprise NCC-1701-D

Long time not seen... Back on track, sharper than ever.

Montag, 6. Februar 2012

From the game, over SD to HD

Game Cut Scene frame 379:

Movie (old) SD frame 379:

Move (new) HD frame 379:

A new start...

TNG is going Blu Ray. And "A Final Unity" will follow. The project is currently being updated to full HD 1080p. All meshes have to be redone, outfit with HD worthy details.

To celebrate the transfer, here a SFX reel from the old SD SFX I created with less detailed models.

Montag, 23. Januar 2012

A FINAL UNITY going HD

It's been a long road from 2007 to 2012. It's been a constant process of learning an improving.

Here the next step: "A Final Unity" will be continued from now on as a true 1080p HD project.

To give you an impression:

That's how the Enterprise has looked like until now:

And this is how the Enterprise will look like from now on:

Stay tuned for more updates!

Mittwoch, 5. Oktober 2011

SFX Demo Reel

Hey there...
After a long time of absence, finally some news.

Just uploaded this SFX demo reel on youtube. It shows some early attemps with Cinema 4D, and in the later half most recent animations I have completed in 2011. The later half of the 4 minute clip features some never seen before A FINAL UNITY footage!!! I hope you enjoy it!

See you around, and check back for news soon!

SFX Demo Reel

Freitag, 18. März 2011

Lifesigns!

Hey there...

The project is not dead, just on hold for the moment since I have other business to attend to. In the meanwhile, enjoy this latest WIP:

Sonntag, 2. Januar 2011

Deep Space Six

Happy new year everyone!

I just finished this today: DS6, based on a low resolution picture of an exotic looking space station from the Enterprise liberary in the game:


The Enterprise will be ordered to DS6 shortly after the war with the Romulan Empire starts.
Since I am also currently working on a Star Wars based project, I borrowed some elements from the platforms used in the "X-Wing" and "Tie Fighter" series to enhance this model a bit!
Hope you like it!

Freitag, 31. Dezember 2010

Morassia Dawn

2010 is ending, and there is no teaser... I am sorry, but last month was a rollercoaster ride. Much of the data from the project is lost and I will have to recreate it from scratch. That's not as bad as it may sound per se, since I was able to learn a lot in the last few years working on "A Final Unity". I am confident that the recreation of those scenes and models will be even more detailed and faithful to the original, than the old data was.

Have a happy new year everyone! Thanks for all your feedback and support! See you in 2011!

WIP: Recreation of the Morassia game cinematic

Donnerstag, 23. Dezember 2010

Riker's suggestion...

Hey there. There were no posts for several weeks now. Sorry for that, but life has it's ups and downs and December was a very tiresome month for me. First one of my PCs crashed... unfortunately the one with the most up to date data, so I lost some material and had to recreate it from scratch... well it looks now better than ever. Second one of my playstations which is responsible for rendering crashed, too... and third... well personal matters.

Anyway. I am back on track. The gamers among you will remember the alternate cinematic scene, when the player followed Riker's suggestion to "use the phasers" on the Garidian Warbird, instead of Data's 'drive through the beam'. Well... I incorprated the sequence into the film, though it has a different content. See for yourself. It's not yet finished. You will notice I will have to work on the illumination, and the Warbird is supposed to cloak after it's performance... but I think I managed to catch the perspective from the game shot.