Mittwoch, 8. Juli 2009

Lifesigns...

It's been a little quiet for the last few weeks, but the semester is coming to an end, and since TREK is a hobby, and studies the one-day-to-be profession, I had to cut AFU short in the last days...

Nevertheless this one should serve as a "lifesign" of the project, which I am eager to continue after the exams in a few weeks.

Enjoy...

Sonntag, 7. Juni 2009

TNG crew goes digital

The movie will have quite a few big establishing shots, in which we will need CGI characters to replace the actors. Work on the TNG crew has begun, here an early version Captain Picard:

Samstag, 30. Mai 2009

Position Lights!

One can forget even the obvious details when there is so much work to do.

Thanks to the various feedbacks about this issue... you were all right of course.

Now it took some time, but I reworked all possible (and impossible) scenes to add those; and guess what, they look so much better now.

Take this as an example:

Donnerstag, 14. Mai 2009

Unity Device Shuttle

Here the complete from scratch designed Unity Device Shuttle, which will be used by Captain Picard, Captain Pentara and Admiral Brodnack to reach the center of the Unity Device to challange their final tasks.

An in-game-cut-scene shot:



The CGI mesh designed for the movie:



Freitag, 8. Mai 2009

First Teaser Poster...

Well a rather small update.

The very first teaser poster for STAR TREK - A FINAL UNITY is aviable for download now.
The poster follows the tradition of the TNG films (especially GENERATION's).

Mittwoch, 25. März 2009

Romulans on pursuit

Further SFX shots of the Asteriod Battle. The Enterprise flies into the dense area of the asteroid field, while the Romulans are gaining on her.

Dienstag, 24. März 2009

The Enterprise escapes

Continuing "The Battle":

Outguned two to one, there is no other choice but to escape destruction.
In a desperate manoeuver, Captain Picard orders the Enterprise to enter an asteroid belt, which will provide additional cover, but also contains the risk of destroying the ship.


You will see the Enterprise performing stunts like you have never seen before! I always wanted to have a battle scene in the middle of a dense asteroid field. Image the sequence from STAR WARS EPISODE II in which Obi-Wan chases Jango Fett combined with the awesome close-up shots of the GENERATIONS space battle, and the dynamic of the battle from NEMESIS and you will get an idea how the sequence will look like!

Freitag, 20. März 2009

New "The Battle" Shot

Another effects shot from the battle scene, showing the Asteroid Field in which the battle will take place. Stay tuned for further pictures and videos!

Samstag, 14. März 2009

Arrival

Final shot of the Enterprise's arrival at the Unity Device.



It took 3 days to make this shot. Recreating the perspective was difficult, as there has been no high resolution texture of the surface of the Unity Device.
The idea was that it would be a giant spherical machine, with accesspoints all over its surface.
Even in the original game shot you will notice the vast cities build on the surface.
The closest thing to it is the planet-wide city of Coruscant as seen in the STAR WARS movies.
I took it as a basic shape, looked at all possible screenshots and made a texture based on the circular cities as seen in the films.
You will also notice that the blue and green mountain-formations from the game are missing.
I tried adding them in some test-versions but it never looked right. It downsized the whole scene... the Device would look much smaller.

When the Enterprise now passes by, you get an impression of how huge this thing is.

Freitag, 13. März 2009

Unity Device rises

The SFX team is currently working on the Unity Device. All the locations from the game are being recreated in 3D.
We want to stay true to the game, so that the audience will recognize all locations and fans who played the game will feel "at home" watching the movie.

Shot of the Unity Device Surface, as seen in the 1995 PC game:


Recreation of the same shot from the movie project (note: Image not final version):