Montag, 23. Januar 2012

A FINAL UNITY going HD

It's been a long road from 2007 to 2012. It's been a constant process of learning an improving.

Here the next step: "A Final Unity" will be continued from now on as a true 1080p HD project.

To give you an impression:

That's how the Enterprise has looked like until now:

And this is how the Enterprise will look like from now on:

Stay tuned for more updates!

Mittwoch, 5. Oktober 2011

SFX Demo Reel

Hey there...
After a long time of absence, finally some news.

Just uploaded this SFX demo reel on youtube. It shows some early attemps with Cinema 4D, and in the later half most recent animations I have completed in 2011. The later half of the 4 minute clip features some never seen before A FINAL UNITY footage!!! I hope you enjoy it!

See you around, and check back for news soon!

SFX Demo Reel

Freitag, 18. März 2011

Lifesigns!

Hey there...

The project is not dead, just on hold for the moment since I have other business to attend to. In the meanwhile, enjoy this latest WIP:

Sonntag, 2. Januar 2011

Deep Space Six

Happy new year everyone!

I just finished this today: DS6, based on a low resolution picture of an exotic looking space station from the Enterprise liberary in the game:


The Enterprise will be ordered to DS6 shortly after the war with the Romulan Empire starts.
Since I am also currently working on a Star Wars based project, I borrowed some elements from the platforms used in the "X-Wing" and "Tie Fighter" series to enhance this model a bit!
Hope you like it!

Freitag, 31. Dezember 2010

Morassia Dawn

2010 is ending, and there is no teaser... I am sorry, but last month was a rollercoaster ride. Much of the data from the project is lost and I will have to recreate it from scratch. That's not as bad as it may sound per se, since I was able to learn a lot in the last few years working on "A Final Unity". I am confident that the recreation of those scenes and models will be even more detailed and faithful to the original, than the old data was.

Have a happy new year everyone! Thanks for all your feedback and support! See you in 2011!

WIP: Recreation of the Morassia game cinematic

Donnerstag, 23. Dezember 2010

Riker's suggestion...

Hey there. There were no posts for several weeks now. Sorry for that, but life has it's ups and downs and December was a very tiresome month for me. First one of my PCs crashed... unfortunately the one with the most up to date data, so I lost some material and had to recreate it from scratch... well it looks now better than ever. Second one of my playstations which is responsible for rendering crashed, too... and third... well personal matters.

Anyway. I am back on track. The gamers among you will remember the alternate cinematic scene, when the player followed Riker's suggestion to "use the phasers" on the Garidian Warbird, instead of Data's 'drive through the beam'. Well... I incorprated the sequence into the film, though it has a different content. See for yourself. It's not yet finished. You will notice I will have to work on the illumination, and the Warbird is supposed to cloak after it's performance... but I think I managed to catch the perspective from the game shot.

video

Montag, 1. November 2010

Free Fall...

Hey there... Exciting news today. One of my favorite sequences came finally together and will be partially shown in the teaser trailer I am putting together. It's a scene at Horst III, and the audience will experience something, they never have seen in such detail. Starting with an Enterprise flyby the camera will fly down 20 miles to the planetary surface and focus on the beam down coordinates. Rendering of the scene is in progress and it looks fantastic. Here some pictures (which just don't do it justice - anyway...).

The Enterprise orbiting Horst III at an altitude of 21 miles

The camera moves towards the ground (18 miles above):

The camera will pass through a dense formation of cumulus clouds to an altitude of 200 meters, then alter it's angle and fly missle-like to the beam down coordinates which are designed based on the game shot.
The complete sequence plays 45 seconds.

Montag, 27. September 2010

Unity Device Flyby

Here the game shot of the Enterprise closeup:


And here the movie counterpart:

You will notice the addition of the planetary rings in this shot. I tried to work without them, but they add  dimension and fill the rather empty background. I played with the thought to include the Z'Tarniss nebula into the background (which surprisingly just seemed to have disappeared in the game), but felt it would change the scene too much and make the shot unrecognizable.

Donnerstag, 23. September 2010

Orbiting the Unity Device...

The following picture shows the finished illumination of the scene, I am currently working on the animation of this sequence:

Donnerstag, 16. September 2010

Romulan Invasion continuing...

Hey there... just wanted to share this one with you. IMHO it turned out so much better than I intended it to be ;)
It's all thanks to an illuminating mistake. I made a mistake and a light that was assigned to the asteroids only also illuminated the Warbird giving it some slight shadows which then again added some depth to it. I will leave it like that, although it's slightly different compared to the game.